Category: Massive

Massive Inc., comScore Announce Breakthrough In-game Advertising Research Methodology

| December 3, 2009 | 1 Comment

Ad Effx Action Lift for Gaming measures effectiveness of in-game advertising on online consumer behavior REDMOND, Wash. and RESTON, Va. —  For the first time ever, advertisers will now be able to see the direct impact that in-game advertisements have on consumer online behavior, thanks to a new research partnership between Massive Inc., a wholly [...]

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IAB Standardizes In-Game Advertising Measurement, Releases New Guidelines for Public Comment

| June 23, 2009 | 4 Comments

Brings Clarity to Emerging Interactive Advertising Platform SAN FRANCISCO – As consumers spend more time playing in immersive gaming environments, marketers and game publishers have been struggling to compare campaign results because different measurement methodologies are used by different platforms. To establish a common methodology for counting impressions and to simplify the process of buying [...]

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Paramount Pictures and Massive Launch First Branded Scavenger Hunt in Ubisoft’s “Tom Clancy’s Rainbow Six: Vegas 2″

| August 6, 2008 | 0 Comments

In-game scavenger hunt promotes upcoming movie “Tropic Thunder” with interactive experience that engages and rewards gamers. NEW YORK — Aug. 5, 2008 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, Paramount Pictures and Ubisoft Entertainment have teamed up to create a first-of-its-kind dynamic in-game advertising [...]

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Massive Inc. Is First Dynamic In-Game Advertising Network Validated Through Third-Party Auditing Process

| July 9, 2008 | 0 Comments

I have neglected the in-game advertising topic for a while and am clearly behind with the news… some 1 month behind. I’ve just come across an announcement from Massive Inc. – Microsoft owned ad network for in-game advertising – that I thought it’s too interesting to pass even if it’s 1 month old. Check out [...]

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In-Game Advertising Research Proves Effectiveness for Brands Across Categories and Game Titles

| June 3, 2008 | 0 Comments

NEW YORK — June 3, 2008 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, and Interpret LLC, a leading new media research firm, today released research results that provide further insight into the significant brand impact of dynamic in-game advertising. The study demonstrates that the [...]

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EA Signs Multiyear Agreement With Massive to Offer Dynamic In-Game Advertising on Titles for Xbox 360 and Windows-Based PC Platforms

| March 18, 2008 | 0 Comments

Agreement enables integration of in-game advertising and premium video game content into long-term campaign planning and media buying processes. REDWOOD CITY, Calif., and NEW YORK — March 18, 2008 — Electronic Arts Inc. (NASDAQ: ERTS) and Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, today announced [...]

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