IAB Standardizes In-Game Advertising Measurement, Releases New Guidelines for Public Comment

| June 23, 2009

Ad Operations OnlineBrings Clarity to Emerging Interactive Advertising Platform

SAN FRANCISCO – As consumers spend more time playing in immersive gaming environments, marketers and game publishers have been struggling to compare campaign results because different measurement methodologies are used by different platforms. To establish a common methodology for counting impressions and to simplify the process of buying and selling in-game advertising, the Interactive Advertising Bureau (IAB) announced the release of In-Game Advertising Measurement Guidelines, the first of their kind.

The public comment period for these guidelines was formally opened at the premier IAB Marketplace: Games event, taking place in San Francisco and focused on educating marketers and agencies about the increasing brand opportunities in PC and console-game advertising.

In order to encourage market growth, the IAB Games Committee worked with key industry stakeholders to develop a single methodology for in-game advertising measurement. The IAB’s proposed new guidelines cover dynamic, in-game advertisements that appear in PC or console-based games and:

* Establish a common methodology for counting impressions, thus making it easier to buy and sell in-game advertising
* Provide key measurement definitions to help marketers better understand and quantify the value of advertising exposure within the gaming environment

“Because the in-game environment is unique in advertising with regard to its level of consumer engagement and the way advertising is experienced within those environments, it requires specific methodology for counting impressions,” said Jeremy Fain, Vice President of Industry Services of the IAB. “When these guidelines are widely adopted by game publishers and ad servers, it will be easier for marketers and agencies to justify larger investments as consumers spend more time playing immersive games.”

“This is an important step in clarifying and simplifying the process of buying advertising within the in-game environment,” said David Sturman, IAB Games Committee Co-Chair and Principal Architect for Microsoft’s in-game ad company Massive. “Clear standards and methodologies help to demystify a new and exciting form of advertising which will only bring more marketers into games.”

“The IAB’s work in providing measurement guidelines across the interactive advertising ecosystem has supplied critical tools to the industry, and these guidelines are another component of this important work,” said George Ivie, CEO and Executive Director of the Media Rating Council (MRC). “In-game advertising is an emerging medium with lots of opportunity for growth. These guidelines help build the foundation for a strong future.”

Members of the industry—advertising agencies, advertisers, online publishers and technology vendors—are encouraged to read the proposed guidelines and submit comments on the IAB site at: www.iab.net/in-game

After the comment period closes on July 17, 2009, the feedback will be reviewed and the guidelines will be finalized and released.

About the IAB Games Committee:

The mission of this committee is to articulate the value of gaming as an advertising platform.

About the IAB:

The Interactive Advertising Bureau (IAB) is comprised of more than 375 leading media and technology companies who are responsible for selling 86% of online advertising in the United States. On behalf of its members, the IAB is dedicated to the growth of the interactive advertising marketplace, of interactive’s share of total marketing spend, and of its members’ share of total marketing spend. The IAB educates marketers, agencies, media companies and the wider business community about the value of interactive advertising. Working with its member companies, the IAB evaluates and recommends standards and practices and fields critical research on interactive advertising. Founded in 1996, the IAB is headquartered in New York City with a Public Policy office in Washington, D.C. For more information, please visit www.iab.net.

Otilia is the founder and editor of AdOperationsOnline.com, launched in 2008. She currently provides online business consulting through her company, RightFit Media, and blogs about all things online at www.otiliaotlacan.com.
Otilia Otlacan
View all posts by Otilia Otlacan
Otilias website

Related articles:

  1. IAB Issues Click Measurement Guidelines for Public Comment Share/SaveDefines Parameters for Click Measurement, Provides a Unified Industry Response to the Problem of Fraudulent Clicks NEW YORK – The...
  2. The IAB Issues Ad Campaign Measurement Process Guidelines for Public Comment Share/SaveWhat seemed to be a slow news Friday (I haven’t had anything prepared to post today!) turns out quite different....
  3. IAB Issues Audience Reach Measurement Guidelines; Standardizes Key Industry Metrics Share/SaveConsensus-Based Initiative Enhances Accuracy for Interactive Advertising ORLANDO, Fla. – The Interactive Advertising Bureau (IAB) announced the release of the...
  4. IAB Releases Click Measurement Guidelines, Establishes Parameters for Counting Valid Clicks, Filtering Fraudulent Clicks Share/SavePublishers and Advertisers Reach Consensus on Critical Online Measurement NEW YORK – To an Internet user, a click is a...
  5. Massive Inc. Is First Dynamic In-Game Advertising Network Validated Through Third-Party Auditing Process Share/SaveI have neglected the in-game advertising topic for a while and am clearly behind with the news… some 1 month...

Tags: , , , ,

Category: Ad & Media Strategies, Ad Groups & Agencies, Ad Networks and Platforms, Ad Operations, Ads by Display, IAB, In-Game Ads, Internet Marketing Services, Massive